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3DM is currently 20% completed.
The engine itself is about 10% complete

llll other: (will be specified)
llll I'm not working on 3DM as of this moment.
llll I'm just barely working on 3DM
llll I am overloaded (working on too many projects at once)
llll I'm working on multiple projects.
llll I am currently working on 3DM now.
llll I am updating 3DM

If anyone has any further ideas, feel free to comment below.
Please don't ask when this will come out.

if you would like to know how to use blender...
here are a few docs and tutorials:
Blender/Python documentation
Any other docs (including this one) can be found here

Youtube video tutorials:
rigging
Super3Boy (really good)

3DM log (newest first)

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As much as I hate to cut my work short...
I've just downloaded Brawl and I'm reviewing the files to post on my Smash Bros Files page:
smashbrosfiles.blogspot.com
as I have done with my Melee project, I will do the same with this project.
deciphering Nintendo's files is what I do best.
I will later (very much later) post the common content of these games for the public.

I've also been thinking about putting the chars and stages in 3DM but I'm not quite sure if I should go through with it... );>

Older than most recent:
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windows is back up on my cpu and I am now working on 3DM.
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I am now making KFM3D with a start menu including advanced controls that allow you to change between camera modes.
including:
1st person view
3rd person view
Side view
Overhead view
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here is a screenprint of the test stage in blender:

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I am installing blender on my other cpu to try to work on chars and stages...
3DM is too big to work on using my other cpu. (it will crash)
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I have been dealing with computer problembs and currently have to reinstall windows. (thank you Visual Basic 6)...
so it may be a while before I will be able to start up the project again.
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here is my first screenshot of the WIP Title Screen:

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I've finished the flashscreen and am now workining on an intro video.
I am also working on the default screenpack, which is supposed to look like the Windows command console with a few touchups.
(this will load if there are no screenpacks to select)
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I now have new ideas for 3DM so the percentage has been cut back.
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I have thought of new ideas for the Netplay feature and currently have to remake the entire screenpack.

Brawl/Anime Related Stuff:
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here is a progress shot of Pikachu so far...

This goes toward my friends who wanted to see this.
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I'm also going over how to build the default menu for 3DM...
(it's supposed to look like DOS)

if anyone has any suggestions on how to put it together, please email me at:
tcll5850@gmail.com
thanx
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I'm working on an mdl0 import script for blender. (imports Brawl models)
otherwise it's the old-fashion and long way of creating the offsets and everything...

I'm also working on a chr0 (Action) importer
just so I don't have to make every offset in each IPO... DX<

other than that, I'm working on an archive viewer "Melee Archive Viewer(MAV)"
basically, it will read SSBM .DAT files as an archive
just as how the program "7-zip" reads .7z files.